Wednesday 28 July 2010

I've just started playing Starcraft II and, whilst it feels a lot like it's not moved on from Warcraft III's game mechanics I'm having fun and prolonging judgment whilst I wait for 'shit to go down' as I get further in.

The in-engine cutscene modelling of Tychus is exceptional. Yes, the above is in-game. The game proper looks worryingly far closer to WCIII's poly count but, again, postponing a real opinion as I've started to see some scenes where hundreds of NPCs are attacking one another on screen at once.